using System.Collections.Generic;
using UnityEngine;

namespace Light
{
    [CreateAssetMenu(menuName = "Inventory/ItemList/WeaponList", fileName = "new ItemList")]
    public class WeaponItemListSO : AbstractListSO
    {
        public List<WeaponItemSO> data = new();

        public override List<T> GetData<T>()
        {
            return data as List<T>;
        }

        public void Print()
        {
            Debug.Log("���������������ݣ�");
            foreach (var item in data) Debug.Log(item);
        }
    }
}